Room counts are the 1.0 fixed spine; layout within rooms is seeded per run. Secrets verified by the site editor except where noted.
I
Rose Forecourt
Rooms 1-4⚠ Hedge corners and aphid waves
The tutorial district and the game's honest statement of intent: the hedge walls are collision-real, and the aphid waves flank. Learn max-range pokes here or pay for it everywhere else. The Bramble Hound gates Poppy.
Secrets
- ✦ Humming pot behind the rose arch (memory petal)
- ✦ Pressed-dew cache under the broken sundial
II
Firefly Greenhouse
Rooms 5-9⚠ Darkness, glass maze, lantern puzzle
The first wall for most players. Light the firefly lanterns low-to-high by humming pitch; the room hums when you stand still. The 1.0.1 hotfix fixed the reverse-order softlock. Shop here sells the Bramble Ring — bring 400 dew.
Secrets
- ✦ Fern naps behind the waterfall (third ivy curtain)
- ✦ Glass ceiling crack: jump through for a relic vault
III
Hollow Well Gardens
Rooms 10-14⚠ Vertical drops, poison water, darkness
The Garden turns downward. Falling costs HP unless you land on moss pads; poison water demands Marigold's cleanse or the Wellstone. Noctua waits at the bottom — you need any light-source relic to even see her prompt.
Secrets
- ✦ The well's "echo" answers emote inputs — wave to open the wall
- ✦ Toad King's crown is visible before the arena; shoot it for an early stagger
IV
Moongrass Slope
Rooms 15-19⚠ Moon-phase layout shifts, elite spawns
The slope reads the moon icon top-right and rebuilds itself: new moon opens stealth tunnels, full moon doubles dew but wakes the elites. The wilted deer (Marigold unlock) spawns only at half moon. The reflecting pool at full moon with no relics… steps out of itself.
Secrets
- ✦ Reflecting pool at full moon, zero relics: Mirror Sil
- ✦ Half-moon deer event feeds a permanent +5% max HP
V
Thorn Throne
Rooms 20-22 + final boss⚠ Everything, stacked
The endgame district: three gauntlet rooms remixing every prior hazard, then the Bramble Queen. Buy everything before room 20 — there is no shop past the gate. The throne room has no humming; whatever the Garden wants to tell you, it has already said.
Secrets
- ✦ The throne itself is destructible (20 hits) — inside is the first keeper's trowel
- ✦ No-hit clear of the gauntlet rooms opens the moonlit bridge (credits skip)