Garden of Witches
BLOOM 01FIRST BLOOM

Beginner Guide

The 1.0 changelog, your first five hours in order, and the four traps every keeper walks into.

EA → 1.0 changelog (read first)

Bramble lash attack speed

−18% (Sil's default). The EA "lash spam" era is over — the patch note literally says "the whip was doing the playing for you."

Mirror Sil added

A hidden sixth witch and a hidden boss. Unlock path on the Witches page; the community found it in under nine hours.

Moonlight economy rebalanced

Dew drops now persist between rooms — you no longer lose everything on a bad floor.

Greenhouse softlock fixed (1.0.1)

The day-one hotfix: the firefly lantern puzzle could softlock if you lit them in reverse order.

Boss HP scaling in co-op

Two-player co-op bosses gain +40% HP instead of the EA's flat double — duos are viable again.

"Don't trust EA guides. 1.0 didn't change numbers — it changed how the game wants to be played."

— top comment on the patch notes

Your first five hours, in order

1

Hour 1 · Rose Forecourt

Learn the lash's max range — it is longer than the animation suggests. The forecourt's aphid waves teach you to fight while moving backward; never get cornered by the hedge walls.

2

Hour 2 · First death, on purpose

Die once early. Dying teaches the dew-drop economy (you keep 30% as "pressed dew") and opens the Greenhouse shortcut gate. This is not a failure state; it is the tutorial continuing.

3

Hour 3 · Unlock Poppy

Clear the Forecourt boss (Bramble Hound) to recruit Poppy. Her sunflower burst is the game's best panic button — even if you main Sil, Poppy is your co-op MVP.

4

Hours 4-5 · Firefly Greenhouse

The lantern order puzzle: light them by humming pitch, lowest to highest. The room hums when you stand still — listen. Bring 400+ dew for the Greenhouse shop's Bramble Ring.

Sil in the Rose Forecourt — the tutorial district
▲ Steam screenshotSil in the Rose Forecourt — the tutorial district

Four new-keeper traps

Hoarding dew for "the perfect shop"

Dew scales in value the sooner you spend it — early relics compound. Spend every floor.

Face-tanking with the lash

The lash rewards max-range pokes, not trades. If you are getting hit, you are standing one step too close.

Ignoring the moon phase

Moongrass Slope changes layout with the phase shown top-right. New moon = stealth paths; full moon = elite spawns but double dew.

Skipping the humming rooms

Rooms that hum hide memory petals (lore + permanent stats). Stand still two seconds in every new room.

Launch-day questions

Yes. Your EA knowledge doesn't — lash speed, dew economy and co-op scaling all changed; treat the first five hours as a new game.