Garden of Witches
BLOOM 08PLAYABLE

Mini-Game: Garden Nightwatch

A free playable mini-game: survive the aphid swarm, draft your spells three-at-a-choice like a real roguelike.

click the canvas to begin · positioning is everything

What this is

A playable fan mini-game: orbit familiars auto-attack while you position, gather moonlight dew, and draft 1-of-3 upgrades on every level — the roguelike draft compressed into a 90-second night watch. Score = kills x10 + seconds x5.

Three laws of the watch

Positioning is the only input

Familiars aim themselves. WASD/arrows or hold-drag to move. Enemies converge from all sides — always leave yourself an exit.

The 1-of-3 draft

Fill the dew gauge, pick a card (click or 1/2/3). Early: familiar count. Mid: moonbeam. Move speed is always valuable — same logic as the real builds.

Elite cadence

One elite beetle every 30s (tanky, drops 5 dew). A bite costs a heart, 1.1s of mercy. Three hearts, then the night closes in.

Night-watch board (launch-day snapshot · for fun)

WatcherScoreNote
@mothkeeper1,412 ptsFound Mirror Sil by day, topped the watch by night
@bramble_walker1,208 ptsOnly took speed and orbit — "I was strolling, not fighting"
@sil_herself977 ptsFive familiars lighting the whole garden, died greeding one dew

Controls

Desktop: WASD/arrows to move, 1/2/3 or click to draft. Mobile: hold and drag. Free to play.

Mechanic origin: the draft philosophy on Builds and the familiars from the Witch Codex — the guide plays the game; the game plays the guide.

"Ninety seconds into my watch I understood: the familiars aren't weapons. They're the Garden remembering you."

— night-watch board, top entry