Garden of Witches
BLOOM 02FIVE PLUS ONE

Witch Codex

Every witch's kit dissected — and the hidden Mirror Sil the community found in nine hours.

Sil

RoseDefault

Balanced melee — the measuring stick

  • Bramble Lash (basic)Mid-range whip arcs. Range is the whole character: at max distance, +25% damage and you out-poke everything.
  • Vine Snare (skill)Roots the first enemy hit for 2s. Your panic button and your setup tool — root, then walk to max range.
  • Full Bloom (ult)AOE blossom burst around Sil. 1.0 buffed its hitbox; it now reliably hits burrowing aphids.
  • Passive · Gardener's EyeHumming rooms glow faintly. Only Sil sees this — she is the lore-delver's pick.

Post-nerf (1.0 lash speed −18%) she is fair, not free. The community tier fight is whether she is still S-tier — our take: A+, and the best first clear.

Poppy

PoppyDefeat the Bramble Hound (Rose Forecourt boss)

Burst mage — highest peaks, lowest floor

  • Ember Seeds (basic)Lobbed fire seeds, slow but heavy. Leads targets — do not aim where they are, aim where they will be.
  • Sunflower Burst (skill)Channeled nova. The best "get off me" in the game; the 1.0.1 hotfix fixed its self-stun lingering after cancel.
  • Wildfire Crown (ult)Rain of fire over 4s. Deletes boss phases if pre-positioned; whiffs entirely if the boss dashes.
  • Passive · Short Fuse+15% damage when below half HP. Poppy players live dangerously or not at all.

The speedrun pick. Co-op lobbies beg for one Poppy. Solo she punishes sloppy spacing harder than anyone.

Fern

FernFind her napping behind the Greenhouse waterfall (crouch under the third ivy curtain)

Summoner / control — plays the room, not the enemy

  • Spore Darts (basic)Weak homing darts. Fern's damage comes from her garden, not her hands.
  • Tangle Patch (skill)Plants a slowing, damaging vine zone that persists the whole room. Stack two on a choke point.
  • Ancient Topiary (ult)Summons a walking topiary beast for 20s. It body-blocks, taunts, and — discovered day one — triggers plate puzzles for you.
  • Passive · Green ThumbVine zones last +4s. Simple, and it multiplies her entire kit.

The thinking player's witch and the co-op anchor. Low APM, high planning. The day-one discovery that her ult solves plate puzzles made her the lore route's darling.

Noctua

Night PhloxBottom of the Hollow Well — bring a light source relic

Shadow sniper — single-target executioner

  • Moonbolt (basic)Slow, piercing bolts. One-shots basic aphids; the pierce lines up nasty corridor shots.
  • Owlstep (skill)A short blink that leaves a decoy shadow. Her entire difficulty budget lives in this cooldown.
  • Umbral Volley (ult)Seven homing bolts on the highest-HP target. Boss delete button — if nothing else body-blocks.
  • Passive · Night EyesSees through the Well's darkness without a lantern. Flavor? No — it saves you a relic slot.

Highest skill ceiling in 1.0. The community underestimated her during EA ("slow bolts bad") — the 1.0 pierce buff flipped her from worst to boss-killer.

Marigold

MarigoldMoongrass Slope — heal the wilted deer with any healing relic

Poison & sustain — the long game

  • Pollen Puff (basic)Short-range poison cloud. Stacks five times; kite through your own clouds.
  • Remedy Bloom (skill)Heals 20% over 3s and cleanses. The only self-cleanse in the game — Toad King makes it mandatory-feeling.
  • Golden Hour (ult)10s of infinite poison stacking. Set up clouds first, then ult, then watch the health bars melt.
  • Passive · ApothecaryPoison ticks +30% longer. Unremarkable until you read Golden Hour again.

Underrated at launch because her damage "feels" slow. Day-one math: her sustained DPS is second only to a perfect-spacing Noctua. The patience pick.

"Picking a witch isn't picking power. It's picking how you'll fail."

— community tier list, foreword

Mirror Sil — the hidden sixth witch

Found within nine hours of the 1.0 launch: stand in the Moongrass Slope reflecting pool at full moon with zero relics equipped, and your reflection steps out.

She plays as an inverted Sil — the lash heals enemies and her "Full Bloom" drains your own HP into damage. The community verdict: a challenge character, deliberately hostile design, and the clearest sign Team Tapas is listening to the "too easy at the top end" crowd.

Beating her as a boss unlocks her as playable. Yes, people did it day one. No, we have not.